| Product Code | B00APBF8A6 |
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Product Details
- Amazon Sales Rank: #181 in Video Games
- Brand: Atlus
- Model: DS-30013-6
- Published on: 2013-04-16
- Released on: 2013-04-16
- ESRB Rating: Mature
- Number of discs: 1
- Platform: Nintendo 3DS
- Number of items: 1
- Dimensions: .50" h x
4.80" w x
5.30" l,
.25 pounds
Features
- In a society originated from a bizarre marriage of technology and demon-ology, an unleashed evil-borne of an inconvenient truth-threatens to bring an end not just to the deceptive harmony, but to mankind itself.
- Improved graphics marry with extensive voice acting, a host of technical enhancements, and 3D dungeon exploration to make Soul Hackers a natural fit to the Nintendo 3DS.
- Portable COMP units allow players to tap into the tech-heavy world and can be upgraded to offer new features and abilities.
- In tandem with tech, demons can be recruited (through negotiation), leveled, and even fused, giving the player new summoning potential in battle.
- In a society originated from a bizarre marriage of technology and demon-ology, an unleashed evil-borne of an inconvenient truth-threatens to bring an end not just to the deceptive harmony, but to mankind itself.
- Improved graphics marry with extensive voice acting, a host of technical enhancements, and 3D dungeon exploration to make Soul Hackers a natural fit to the Nintendo 3DS.
- Portable COMP units allow players to tap into the tech-heavy world and can be upgraded to offer new features and abilities.
- In tandem with tech, demons can be recruited (through negotiation), leveled, and even fused, giving the player new summoning potential in battle.
Product Description
Never before released in North America, this long awaited entry in the acclaimed Devil Summoner series takes players into a future in which technology and otherworldly forces meet in a macabre fusion of cyberpunk futurism and gothic horror. A first person sci fi RPG epic, Soul Hackers tells of a city held up as a beacon of humanity's triumph of technology, but with an infernal secret. In this would be utopia, a group of hackers takes on a centuries old mystic society, and a battle for control over humanity's fate is about to begin.
Customer Reviews
Most helpful customer reviews
25 of 30 people found the following review helpful.Fun Port of a Classic RPG.
By Michael A. Kelly
Let this be known, Soul Hackers is a direct port of a classic RPG from the 90's. The game is not Personna 4 Golden - which is a remake. The story, however is excellent - Soul Hackers is set in a future where technology and otherworldly forces meet in a macabre fusion of cyberpunk futurism and gothic horror. If you're looking for a rewarding challenge, then welcome to the world of Soul Hackers.Soul Hackers has a number of antiquated mechanics, but none of them are impossible or overly difficult to deal with. So long as you're willing to put up with a bit of age, the story will pull you in - like no RPG has done for me recently.Soul Hackers is a lengthy, mature RPG - and the 3DS needs all of these it can get. Bonus is the deluxe packaging - an audio CD and full color booklet are bonus materials rarely included in video games these days. If you collect RPGs - this one is a must for your collection.
9 of 10 people found the following review helpful.Hacking Into RPG's Past
By Elias L. Blondeau
When you say "Shin Megami Tensei", most gamers today will probably respond with "Persona." However, the MegaTen brand stretches back to the 80's, and virtually none of the other games are similar to those popular spin-offs. In fact, up until "Nocturne" hit the PS2 in the early 2000's, the series exclusively relied on first-person dungeon-crawling, excessive level-grinding, and punishing resource management coupled with elaborate demon training, a mechanic which Nintendo would successfully ape in their "Pokemon" games.This is an important introduction, I feel, because "Devil Summoner: Soul Hackers" is a straight-up port of a 1997 Sega Saturn game, predating the birth of the "Persona" series, and the modern overhaul which would bring the MegaTen franchise into the 21st century. As such, it's a weird transitional piece that, despite its flaws, serves as an interesting peek into what would make the series so famous in the coming years.Amami City is now the most technologically advanced place on the planet, thanks to every household now being connected by a broadband (!) network. Not only that, but people can now visit each other via the internet in a virtual town called "Paradigm X." Paradigm X houses movies, online shopping, and forums where people can assume different identities. But there's a sinister evil lurking beneath this seemingly perfect cyber utopia. The sinister corporation behind it is using the code to summon demons, causing them to materialize in the physical world and wreak havoc. As a member of the secretive hacker group Spookies, you must arm yourself with a portable computer and capture demons in order to fight back. Oh, and while you're at it, it might be a good idea to exorcise the demon from your best friend's body, one that's shifted her personality from "shy and nerdy" to "brash and sultry."As you might have already noticed, this setting is pretty dated by today's standards. Technology is treated like magic, and hackers as wizards able to control it. But concepts such as portable computers and a virtual city, not to mention online shopping and other things of that nature, are already commonplace in today's society, so the mysticism of it may be lost on a modern audience. That being said, the narrative itself is rock-solid. The characters are all very memorable, with the highlight being the protagonist's friend shifting back and forth between personalities, leading to some hilarious conversations with "herself." Another cool feature are the "vision quests", which put you in control of a character who has deceased in order to gain their knowledge and experience to aid you in your quest. This is a really unique idea, and something that I'd like to see return in newer MegaTen games.Props are also due to Atlus' translation team, which obviously knew that this was one of the sillier MegaTen games, and thus decided to tailor the dialogue accordingly. Therefore, players are treated to subtle references to films such as "Clerks", and gamer in-jokes like the infamous "my body is ready" meme. All-around, despite the dated silliness, the characters and excellent translation elevate this to the level of newer entries as far as the writing goes.What may be an unwelcome mechanic to fans of more modern RPGs, however, is the gameplay. It's all pretty basic and straightforward. Overworld navigation is handled by a map, and dungeons are first-person, grid-based corridors. Battles are random, and if you want to succeed, you'll have to be prepared to seriously grind levels, unless you want to die within a few turns upon entering a battle. The entire experience of navigation can be summed up in two phrases: "resource management" and "trial and error." You'll constantly need to manage Magnetite to keep your demons summoned, and you'll die more than a few times trying to figure out enemies' weaknesses and attack patterns. This is one of the easier old-school MegaTen games, true, but that's not saying much when the series is renowned for its punishing difficulty.However, the difficulty is alleviated somewhat by my biggest bone to pick with the game. For this 3DS version, Atlus added in optional "hacks" to alter the gameplay. Some of the more convenient perks include being able to summon demons regardless of your party alignment, and being able to see the entire map of a dungeon without exploring it (a lifesaver if you reach the end of the dungeon, then die.) These two features are pretty handy, and don't really rob the game of its challenge at all in my honest opinion. Unfortunately, the other "hacks" don't get off as easily.First off, there's one that allows you to see demon types in the game that you haven't even encountered, taking away the joy of discovery gained from grinding through dungeons. Even the super-casual "Pokemon" doesn't stoop this low. My biggest concern by far, though, are the difficulty hacks. Sure, you can make the difficulty higher, but let's face it, most people are going to be interested in making the experience less of a grind. And for the first time in series history, they can do this at a moment's notice. If a player is having trouble, they can simply turn on Easy Mode, coast for a bit to grind levels, then switch it back up to normal.For a series that has historically placed a huge emphasis on making a choice and sticking with it as far as difficulty is concerned, why would Atlus choose this game to implement such a feature? Why not wait for the bigger "Shin Megami Tensei IV", which undoubtedly has more mainstream appeal than this? I'm going to out on a limb and say that no new player of this series is going to stick with this one for long, and I feel as if this one is intended solely for hardcore fans, i.e. people who would rather deal with the game's difficulty as they're intended to: by dying, grinding, and repeating. Being able to change it on a whim throws the entire balance off. While I will fully admit this may be my bias as a longtime fan speaking, I don't like the inorganic implementation of such a mode, especially considering players can essentially use it to cheat.Aside from this, the gameplay is great. Capturing demons by conversing with and bribing them is as fun and funny as ever, and fusing them in order to create new recruits is immensely rewarding. Ofttimes, I'll find myself hunting dungeons for demons as opposed to items or experience points, just to find the right ingredients for my new creation. From combat to capturing to exploration, everything here is full of depth and has enough entertainment value to last for dozens of hours. While the design is still somewhat rudimentary and archaic, and thus requires some serious commitment to fully understanding, it's really worth the effort.The aesthetics of this game are truly a mixed bag. On the one hand, the art direction is brilliant, with some memorable and unique character designs, and some of the coolest settings in MegaTen history. On the other hand, Atlus forgot to mention that this isn't really a "remake" of the original at all. It's a polished, cleaned-up version of a game that is three console generations-old. Aside from the new anime opening, the graphics are virtually untouched from the Saturn game, aside from the fact that they look cleaner due to a higher resolution. What doesn't look clean, though, are the CG cutscenes. They're incredibly dated, and look really cheesy and terrible by today's standards. I'm not a graphical snob, so it doesn't bother me, but it's definitely something to be aware of going into the game. Expect an old-school experience through-and-through, right down to the graphics.That applies to the music as well. Even though the soundtrack has been re-done, the 90's aesthetic remains. It's an energetic blend of fast guitars and blazing synthesizers, brought to us by series veteran Atsushi Kitajo. It's a great soundtrack, with some surprises thrown in (such as the beautiful "Hotel Goumaden" theme) to keep you on your toes. Also a nice surprise is the quality of the voice acting, something the series has been really nailing since the release of "Persona 4." In my honest opinion, the auditory department of this game is where some of its biggest successes come from.If you go into this game expecting something like "Persona", then you might as well look elsewhere. Atlus has released an RPG that's about as old-school as they get, even moreso than this year's "Etrian Odyssey IV." While the "hacks" are a point of contention for me, and the graphics could have been spruced up a little more, this is still a winner in the end. For those looking for a game with longevity, challenge, and great atmosphere, "Shin Megami Tensei: Devil Summoner: Soul Hackers" fits the bill quite nicely. It's a rollicking, if slightly flawed, RPG thrill-ride, sure to keep you engaged for ages.Plot: 8.5Gameplay: 8.5Graphics: 8Sound: 9Overall: 8.5
0 of 0 people found the following review helpful.SMT
By Jared J Boteler
I love SMT games and this one has everything I wanted and more. It's brutal and even as a reasonably experienced SMT game player it throws some curve balls at you gameplay wise which you need to wrap your head around. Luckily the game allows for various aspects to be turned off/on or made easier/slower for you while you learn the unique aspects of its systems. Not going to lie though, if you've not played an SMT game before, (Persona doesn't count) you're going to feel in over your head 90% of the time. Some people enjoy that kind of experience but I know that many hate it with a passion.
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